Progress through Deliverable 1
For Deliverable 1, I read the following papers:
1. Bolt, R. A. 1980. “Put-that-there” Voice and gesture at the graphics interface. In Proceedings of the 7th Annual Conference on Computer Graphics and interactive Techniques (Seattle, Washington, United States, July 14 - 18, 1980). SIGGRAPH '80. ACM, New York, NY, 262-270. DOI= http://doi.acm.org/10.1145/800250.807503
2. Weiser, M. 1995. The computer for the 21st century. In Human-Computer interaction: Toward the Year 2000, R. M. Baecker, J. Grudin, W. A. Buxton, and S. Greenberg, Eds. Morgan Kaufmann Publishers, San Francisco, CA, 933
3. Hollan, J. and Stornetta, S. 1992. Beyond being there. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Monterey, California, United States, May 03 - 07, 1992). P. Bauersfeld, J. Bennett, and G. Lynch, Eds. CHI '92. ACM, New York, NY, 119-125. DOI= http://doi.acm.org/10.1145/142750.142769
4. Abowd, G. D. and Mynatt, E. D. 2000. Charting past, present, and future research in ubiquitous computing. ACM Trans. Comput.-Hum. Interact. 7, 1 (Mar. 2000), 29-58. DOI= http://doi.acm.org/10.1145/344949.344988
5. Myers, B., Hudson, S. E., and Pausch, R. 2000. Past, present, and future of user interface software tools. ACM Trans. Comput.-Hum. Interact. 7, 1 (Mar. 2000), 3-28. DOI= http://doi.acm.org/10.1145/344949.344959
6. Druin, A. 1999. Cooperative inquiry: developing new technologies for children with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI Is the Limit (Pittsburgh, Pennsylvania, United States, May 15 - 20, 1999). CHI '99. ACM, New York, NY, 592-599. DOI= http://doi.acm.org/10.1145/302979.303166
7. I also veered off-course a bit as I began reading “User Technology: From Pointing to Pondering,” but found it too theoretical and not practical for understanding HCI research. Instead, I read chapter one of Donald Norman's The Psychology of Everyday Things.
Before reading these papers, Dr. Sprenkle directed me to Harvey Mudd's User Interface course from which I drew “How to Read an Engineering Research Paper” (http://www.cs.ucsd.edu/~wgg/CSE210/howtoread.html.) I have evaluated these papers according to the format suggested and have also included my overall impressions about connections between the papers.
1. Bolt's paper, “Put that there,” approached the problem of improving an interface using speech-recognition by combining speech recognition and position sensing in one interface. In 1980, when Bolt wrote this paper, speech-recognition software was highly limited to the point where it could only recognize a 120-word vocabulary in 5-word “utterances.” Bolt conceptualized the idea of MIT's “Media Room (pictured here), which allowed a user to point to things (the map in the case of the picture) and move objects by both voice activation and gesture. For example, a user might use the command “Put the magenta circle to west of the green diamond.” This command would work without gesture, but he might use gesture to improve the statement and instead say “Put that there” when pointing to the magenta circle and then pointing west of the green diamond.
While this paper was revolutionary in the technology and conceptualization involved, it seemed weak in application. Only in the ending paragraphs do they actually suggest any application, and these applications were things like “planning a harbor facility” or “moving battalion formations.” These tasks could be done much easier with a different interface. The contributions to the overall field, however, were strong. Here, Bolt is suggesting the combination of interfaces to improve upon each other. Speech-recognition is still not widely used, and I wonder what strategies they might draw from Bolt in improving these interfaces? I also wonder what impact this large, gestural display how on such applications the iPhone or the tabletop computer as those both use gesture for large display?