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courses:cs211:winter2011:journals:chen:chapter_6 [2011/03/30 17:28] – [6.5 RNA SECONDARY STRUCTURE] zhongc | courses:cs211:winter2011:journals:chen:chapter_6 [2011/04/06 16:41] (current) – [6.9 Shortest Paths and Distance Vector Protocols] zhongc | ||
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+ | ====== 6.8 Shortest Paths in a Graph ====== | ||
+ | Negative weights would change everything that made the Greedy appropriate. Thus we cannot | ||
+ | make decision only relying on local inforamtion at each step b/c a big negative edge that | ||
+ | come later may drastically change the picture. | ||
+ | Some constraints: | ||
+ | No negative weight cycle | ||
+ | If some path from s to t contains a negative | ||
+ | cost cycle, there does not exist a shortest s-t | ||
+ | path. | ||
+ | we can loop forever and get ever smaller. | ||
+ | |||
+ | Reccurence: | ||
+ | |||
+ | OPT(i,v): minimum cost of a v-t path P using | ||
+ | at most i edges | ||
+ | This formulation eases later discussion | ||
+ | • Original problem is OPT(n-1, s) | ||
+ | |||
+ | |||
+ | DP | ||
+ | |||
+ | Case 1: P uses at most i-1 edges | ||
+ | • OPT(i, v) = OPT(i-1, v) | ||
+ | Case 2: P uses exactly i edges | ||
+ | • if (v, w) is first edge, then OPT uses (v, w), and | ||
+ | then selects best w-t path using at most i-1 edges | ||
+ | • Cost: cost of chosen edge | ||
+ | |||
+ | Implementation | ||
+ | for every edge number, | ||
+ | for possible node v | ||
+ | for each edge incident to v | ||
+ | find out foreach edge (v, w) ∈ E | ||
+ | M[i, v] = min(M[i, v], M[i-1, w] + cvw ) | ||
+ | |||
+ | |||
+ | O(mn) space. | ||
+ | |||
+ | General process of DP | ||
+ | |||
+ | Review: Dynamic Programming Process | ||
+ | 1. Determine the optimal substructure of the | ||
+ | problem define the recurrence relation | ||
+ | 2. Define the algorithm to find the value of the | ||
+ | optimal solution | ||
+ | 3. Optionally, change the algorithm to an | ||
+ | iterative rather than recursive solution | ||
+ | 4. Define algorithm to find the optimal | ||
+ | solution | ||
+ | 5. Analyze running time of algorithms | ||
+ | |||
+ | |||
+ | Interesting/ | ||
+ | |||
+ | |||
+ | |||
+ | ====== 6.9 Shortest Paths and Distance Vector Protocols ====== | ||
+ | |||
+ | Problem Motivation: | ||
+ | One important application of the Shortest-Path Problem is for routers in a | ||
+ | communication network to determine the most efficient path to a destination. | ||
+ | |||
+ | |||
+ | attempt: | ||
+ | Dijkstra' | ||
+ | we need to work with only local information. | ||
+ | |||
+ | |||
+ | Bellman-Ford uses only local knowledge of | ||
+ | neighboring nodes | ||
+ | Distribute algorithm: each node v maintains its | ||
+ | value M[v] | ||
+ | Updates its value after getting neighbor’s values | ||
+ | |||
+ | |||
+ | Problems with the Distance Vector Protocol | ||
+ | One of the major problems with the distributed implementation of Bellman- | ||
+ | Ford on routers (the protocol we have been discussing above) is that it’s derived | ||
+ | from an initial dynamic programming algorithm that assumes edge costs will | ||
+ | remain constant during the execution of the algorithm. | ||
+ | That is, we might get into a situation where there is infinite looping of mutual dependancy. | ||
+ | |||
+ | could fail if the other node is deleted. | ||
+ | |||
+ | |||
+ | Solution: | ||
+ | |||
+ | Each router stores entire path Not just the distance and the first hop | ||
+ | Based on Dijkstra' | ||
+ | Avoids " | ||
+ | difficulties | ||
+ | Tradeoff: requires significantly more storage | ||
+ | |||
+ | Interesting/ | ||